Mastering Beatdown Decks in Tower Rush

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Stall the game. Here's more on tower rush look at our site. A single Poison spell will ruin your entire push if they are clumped together.

Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.


This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.


Taking Smart Damage


The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.


If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.


  • Stall the game.
  • A single Poison spell will ruin your entire push if they are clumped together.
  • If your first massive push fails to take the tower, do not force a second one immediately.

The Unstoppable Push


A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.


When assembled correctly, this 'deathball' becomes a self-sustaining engine of destruction that plows through buildings and troops alike.


Strategy StageWhat to Do
Single Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-push
Double Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank

The Psychological Weight of the Push


When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.


Play Beatdown with absolute confidence and a willingness to take a punch.



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